We'll be updating them for Warlords, and we're confident that we can make them a fair test of baseline ability within a given role.Įxpanding upon the above, it has been stated that in Warlords of Draenor the Proving Grounds will tell failing players what they did wrong, making it something of a teaching tool rather than simply a test. This solution represents a compromise in order to allow the content to see a broader reach via matchmaking while minimizing frustration.Īnd yes, we realize that by formally using Proving Grounds as a qualification, it will be incumbent upon us to further refine their balance and mechanics.
#Bonetown wiki full
One option would be to require a full premade group to do Heroic Dungeons, as we do with Heroic Scenarios, but that would present a very high barrier to entry (finding 4 other people with rigid role requirements is much harder than finding 2 other people with no role requirements). Everyone has to learn somewhere, but we'd rather not have that learning come at other players' expense. Relying on item level does nothing to prevent a random group from getting, for example, a tank who may literally have never tanked before. In the past, challenging content and random matchmaking have often not gone so well together. If you form a premade group, you can zone in regardless and no such requirement applies.
#Bonetown wiki trial
Trial Master Rotun will start a trial, but before starting out, feel free to repair, change talents, and eat or drink using materials provided by Furnisher Echoroot, and loot a from Nadaga Soulweaver's Soulwell. Players may enter the proving grounds by speaking with either Trial Master Rotun inside the Temple of the White Tiger in Kun-Lai Summit, or Warmaster Zog (Horde) / Lieutenant Thorn (Alliance) in your faction Garrison or with any class trainer. The Proving Grounds become available at level 15, but only players at level 100 or higher will be allowed to progress beyond Bronze difficulty. Endless mode provides the player with a literally endless challenge, testing players to see how long they can withstand the onslaught. Higher difficulties provide a stiffer challenge not only in terms of numbers but also in complexity, with more complicated sequences and combinations of enemies. Each challenge can be tackled in Bronze, Silver, Gold or Endless mode, with each difficulty unlocked by defeating the previous one.
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There are three types of challenge, Damage, Tank, and Healer, with each providing appropriate challenges. The system is intended to be a fun way for players to practice some of the skills that are essential for group gameplay, and for expert players to demonstrate mastery and compete for positions atop leaderboards, similar to the Challenge Mode feature.
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These might take the form of testing how long a tank can protect an NPC healer from a stream of oncoming enemies, or how much damage a rogue can deal to targets while avoiding awareness and movement checks of increasing difficulty. The Proving Grounds is a special type of single-player scenario that allows players to both learn and demonstrate the core skills associated with a given role or class. Temple of the White Tiger, Kun-Lai Summit